Categories: NewsTech

Report: Apple is cancelling Arcade developer contracts for not being addictive enough

If you’re on an iPhone/iPad, chances are that you’ve tried out the Apple Arcade service—or at least, you’ve tried out the 30-day free trial period. The service has been fairly successful, with the lack of ads or in-game purchases proving to be popular among users. However, it now appears that Apple isn’t entirely satisfied with the current direction of Apple Arcade.

According to a report from Bloomberg, the California-based company has cancelled the contracts of several games that are still being developed. These games have yet to actually reach the Arcade catalogue of titles, but Apple has already decided that some of these titles don’t have the necessary “engagement” to retain subscribers on the platform.

Apple’s strategy shift for Arcade

The issue reportedly stems from Apple’s desire to have more games in their catalogue that are addictive enough to retain subscribers once the free trial ends. As such, “engagement” is the key term here, with Grindstone held up as the standard for future games.

And while the service has been fairly popular, none of the games have become iconic hits in their own right. Think of the major gaming platforms in years gone by, and how memorable some of the exclusive titles have been—the importance of exclusive titles cannot be understated.

As such, it could be argued that Apple Arcade’s growth hasn’t quite hit the heights that was expected. Millions of dollars have been spent on the service, with Apple outsourcing game development to various game studios to help populate the Arcade catalogue—120 games, many of which are exclusive.

While Apple is still reportedly remunerating developers based on the work they’ve already done thus far, the cancelled contracts will still hurt developers—especially during the current economic climate.

Regardless, it will be interesting to see how Apple’s new strategy and efforts to create more engaging games turns out. While many games on the mobile platform tend to rely on in-game purchases to drive engagement, or even time-limited achievements, Apple appears to be looking at the root of the problem: the addictiveness rating of the games.

[ SOURCE ]

Recent Posts

JomCharge x DBKL turns on third EV charging location at Kuchai Lama, 50% off this weekend

JomCharge x DBKL EV Charger deployment continues in Kuchai Lama and they have just turned…

36 minutes ago

Honor MagicPad 4 Malaysia: This tablet runs Android and Linux, available from RM2,999

Besides the Magic V6, Honor Malaysia has officially launched the MagicPad 4, a new flagship…

15 hours ago

Honor Magic V6 launched in Malaysia: Foldable flagship with largest battery yet, priced from RM7,699

Honor has officially launched its latest foldable smartphone in Malaysia, the Magic V6, after its…

16 hours ago

Stellantis begins assembling Leapmotor EVs in Gurun, appoints Cycle & Carriage as distributor

The local assembly (CKD) of Leapmotor EVs have officially begun at Stellantis’ facility in Gurun,…

22 hours ago

Huawei Nova 15 Max launched in Malaysia with 8,500mAh battery, now available for RM1,499

If you're looking for a smartphone with a huge battery, Huawei Malaysia has just launched…

23 hours ago

TNG eWallet: Over 50% revenue now comes from non-payments, introduces refreshed app

TNG eWallet is no longer just about QR payments and Touch ’n Go card reloads.…

1 day ago

This website uses cookies.