Categories: NewsTech

Report: Apple is cancelling Arcade developer contracts for not being addictive enough

If you’re on an iPhone/iPad, chances are that you’ve tried out the Apple Arcade service—or at least, you’ve tried out the 30-day free trial period. The service has been fairly successful, with the lack of ads or in-game purchases proving to be popular among users. However, it now appears that Apple isn’t entirely satisfied with the current direction of Apple Arcade.

According to a report from Bloomberg, the California-based company has cancelled the contracts of several games that are still being developed. These games have yet to actually reach the Arcade catalogue of titles, but Apple has already decided that some of these titles don’t have the necessary “engagement” to retain subscribers on the platform.

Apple’s strategy shift for Arcade

The issue reportedly stems from Apple’s desire to have more games in their catalogue that are addictive enough to retain subscribers once the free trial ends. As such, “engagement” is the key term here, with Grindstone held up as the standard for future games.

And while the service has been fairly popular, none of the games have become iconic hits in their own right. Think of the major gaming platforms in years gone by, and how memorable some of the exclusive titles have been—the importance of exclusive titles cannot be understated.

As such, it could be argued that Apple Arcade’s growth hasn’t quite hit the heights that was expected. Millions of dollars have been spent on the service, with Apple outsourcing game development to various game studios to help populate the Arcade catalogue—120 games, many of which are exclusive.

While Apple is still reportedly remunerating developers based on the work they’ve already done thus far, the cancelled contracts will still hurt developers—especially during the current economic climate.

Regardless, it will be interesting to see how Apple’s new strategy and efforts to create more engaging games turns out. While many games on the mobile platform tend to rely on in-game purchases to drive engagement, or even time-limited achievements, Apple appears to be looking at the root of the problem: the addictiveness rating of the games.

[ SOURCE ]

Recent Posts

JomCharge deploys 60kW DC Charger at St Giles Southkey Hotel in Johor Bahru

If you need to charge your EV at Mid Valley Southkey in Johor Bahru, there's…

1 day ago

JPJePlate: Is the Malaysian flag printed wrongly on EV plates?

In case you didn't know, Malaysia introduced the JPJePlate, a standardised number plate design which…

2 days ago

Kia Returns to Malaysia with Direct Market Presence and Refreshed Experience

Kia has officially re-entered the Malaysian market under a direct principal-led model, aiming to provide…

2 days ago

Malaysia EV registrations tripled in November 2025, Tesla Model Y takes #1 spot

Malaysia's EV adoption continues to accelerate based on the latest registration data from the Road…

3 days ago

All-New Nissan Serena e-Power Previewed in Malaysia with Electric Motor-Driven Powertrain

The sixth-generation Nissan Serena e-Power has been previewed in Malaysia, introducing an electric motor-driven powertrain…

4 days ago

Nothing Phone (3a) Community Edition lands in Malaysia: Priced at RM1,699, only 1,000 units globally

Remember the Nothing Phone (2a) Community Edition with a back that glows in the dark?…

4 days ago

This website uses cookies.